worldwonderer/novel-to-game

535 stars · Last commit 2026-08-02

Agent Skills that turn novels into source-grounded, fully playable games for Claude Code, Codex, and Kimi Code(K3).

README preview

# NovelToGame

> Turn a novel in any language into a source-grounded, fully playable game.

[![Validate](https://github.com/worldwonderer/novel-to-game/actions/workflows/validate.yml/badge.svg)](https://github.com/worldwonderer/novel-to-game/actions/workflows/validate.yml) [![Latest release](https://img.shields.io/github/v/release/worldwonderer/novel-to-game?display_name=tag&sort=semver)](https://github.com/worldwonderer/novel-to-game/releases/latest) [![License](https://img.shields.io/github/license/worldwonderer/novel-to-game)](LICENSE) [![GitHub stars](https://img.shields.io/github/stars/worldwonderer/novel-to-game?style=flat&logo=github)](https://github.com/worldwonderer/novel-to-game/stargazers)

NovelToGame is an open-source Agent Skills toolkit for Claude Code, Codex, and Kimi Code. It turns novel adaptation into a staged workflow: source analysis, concept selection, world and art direction, implementation, and runtime QA.

Bring a novel in any language and choose the target runtime. Generated artifacts follow the requested language; build and QA stay on the chosen platform instead of silently falling back to an easier substitute.

[中文](README_ZH.md) · [Play Online](#play-online) · [Quick Start](#quick-start) · [Workflow](#workflow) · [Skills](#skills) · [Artifacts](#artifacts) · [Contributing](#contributing)

## Play Online

### Project Plateau · Featured 3D adaptation

A real-time **first-person 3D field-photography game** adapted from Arthur Conan Doyle's *The Lost World*. Cross a connected plateau, observe a living Iguanodon family, expose four glass plates under aerial pressure, and return with the views that survived.

#### 36-second trailer

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