quodsoler/unreal-engine-skills
358 stars · Last commit 2026-09-28
Unreal Engine C++ skills for AI coding agents. 27 skills covering gameplay, rendering, networking, animation, and more. Works with Claude Code, Cursor, Windsurf, and any agent supporting the Agent Skills spec.
README preview
# Unreal Engine Skills for AI Agents
A collection of 31 AI agent skills for Unreal Engine C++ development. Built for game developers who want AI coding agents to help write correct, production-quality UE5 C++ code. Works with Claude Code, Cursor, Windsurf, and any agent that supports the [Agent Skills spec](https://agentskills.io).
**Target engine: Unreal Engine 5.8.** Every API in every skill was checked against the UE 5.8 headers and source, and every C++ example compiles against 5.8. Where an API changed, each skill carries a "Deprecated — do not use" table mapping the old form to the 5.8 form, so an agent stops emitting the old one.
**Contributions welcome!** Found an inaccuracy or want to improve a skill? [Open a PR](#contributing).
## What are Skills?
Skills are markdown files that give AI agents specialized knowledge and workflows for specific tasks. When you add these to your project, your agent can recognize when you're working on an Unreal Engine task and apply the right patterns, APIs, and best practices.
## How Skills Work Together
Skills reference each other and build on shared context. The `ue-project-context` skill is the foundation — it captures your project's modules, target platforms, and conventions so other skills can give relevant advice.
```
ue-project-context
(writes .agents/ue-project-context.md; every skill reads it)
│