Neeeophytee/finding-unknowns-skills
294 stars · Last commit 2026-07-28
11 installable skills for Claude Code, OpenAI Codex, and Hermes, for finding your unknowns before they get expensive: blindspot pass, brainstorms, interviews, references, plans, notes, pitches, a merge quiz, plus a context audit, agent interface design, and progressive disclosure. Community distillation, not official Anthropic.
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# Finding-Unknowns Skills **11 installable skills that make Claude help you find what you don't know — before it gets expensive to fix.** The map is not the territory. Your prompt is a map; the codebase and the real world are the territory. The gap between them is your *unknowns*, and with strong models the quality of the work is bottlenecked by how well you clarify them. These skills turn that idea, from [Thariq Shihipar's](https://thariqs.github.io/html-effectiveness/unknowns/) essay *A Field Guide to Fable: Finding Your Unknowns*, into commands you can run in Claude Code, OpenAI Codex, Kimi Code CLI (Kimi K3), or any agent that reads the [agentskills.io](https://agentskills.io) SKILL.md format. Three of them come from his follow-up, [*The new rules of context engineering for Claude 5 generation models*](https://claude.com/blog/the-new-rules-of-context-engineering-for-claude-5-generation-models), which works one layer up: not the unknowns in a single prompt, but the ones baked into the context every prompt inherits. > Community project. Distilled, with attribution, from public essays by Thariq Shihipar (Anthropic, Claude Code team). **Not an official Anthropic repository.** ## The idea in one table | | **Known** | **Unknown** | |---|---|---| | **Known** | What's in your prompt | What you know you haven't figured out | | **Unknown** | So obvious you'd never write it down, but you'd recognize it on sight | What you haven't considered at all | Every skill below is a cheap way to move something out of the bottom row before implementation makes it expensive. ## The skills